AI Insights · Timothy · January 2023
Top 5 Slime Games Performance in Sweden Q4 2022
Discover the latest performance trends of the top 5 slime games in Sweden during Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 slime games in Sweden showcased varied performance metrics across weekly downloads, revenue, and active users. Here is an in-depth look at each app's trends.
Super Slime Simulator from Dramaton LTD experienced a fluctuating pattern in weekly revenue, peaking at approximately $17 in the week of December 5. Weekly downloads showed a general decline, starting from 1.3K at the end of September and dropping to 737 in early December, before rebounding to 1.2K by the end of the quarter. Active users saw a steady decrease from 8.4K in late September to around 6.3K in mid-December, with a slight recovery to 7.6K by the end of December.
Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership had no revenue throughout the quarter. Weekly downloads showed minor fluctuations, starting at 42 in late September and reaching a peak of 378 in the final week of December. Active users followed a similar trend, beginning at 418 in late September and peaking at 935 by the end of December.
Fluid Simulation from Pavel Dobryakov saw intermittent revenue, with a notable peak of $36 in the week of December 5. Downloads remained relatively stable, ranging from 81 to 152 throughout the quarter. Active users showed minor fluctuations, starting at 277 in late September and ending at 240 in the last week of December.
Makeup Slime Game! Relaxation by Shanze Shafique did not generate any revenue during the quarter. Weekly downloads showed a gradual decline, starting at 92 in late September and dropping to 75 by the end of December. Active users followed a similar downward trend, beginning at 158 in late September and ending at 112 by the final week of December.
My Talking Slimy: Super Cat 3D from Pixeland LLC also had no revenue throughout the quarter. Downloads showed significant growth, starting at 54 in late September and peaking at 295 in mid-December before dropping to 131 by the end of the quarter. Active users increased steadily from 67 in late September to 259 in mid-December, before slightly decreasing to 192 by the end of December.
These insights come from Sensor Tower, where more detailed data and analysis can be found.